TapMe.plus does not need a TapMe.plus account for the first release.
That is intentional. A small number puzzle should not begin with a form, a password, or a marketing funnel. It should begin with the board.
Local play comes first
Game settings, local progress, and records can live on your device. That keeps the first version simple and makes the game easier to trust.
The core loop does not need personal data:
- tap a tile;
- add 1;
- merge matching numbers;
- chase a better score.
None of that requires tracking who you are.
No advertising SDK in the first release
TapMe.plus is also designed without third-party advertising or analytics SDKs in the first release. That keeps the experience focused and avoids turning a casual puzzle game into a data collection surface.
Optional platform features, such as Apple Game Center leaderboards, are handled by the platform provider.
Why this matters
Privacy is not only a legal page. It changes how a game feels. If you can open a puzzle and start playing without handing over an account, the game feels lighter.
For TapMe.plus, that fits the design: short sessions, clear rules, and no unnecessary friction before the first move.